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flash guest book
June 22nd, 2008 by wirro
This tutorial shows you how to create a simple Guest book in Flash with xml. that will run in any level in the movie. This Guest book is made up of one swf, one script, and one table database. You will learn how to communicate with xml database and using a couple of queries such as SELECT and INSERT. After you’ve learnt this, you’ll be able to create almost anything out of it using these simple procedures.
Posted in flash template | | 0 Comments
MP3 Player (AS 3.0) V. 1.0
June 17th, 2008 by wirro
The MP3 player provides a framework for playing back MP3 files with your own buttons and controls. File loading, buffering, playback, etc are all handled by the component, you simply add the controls to give it your look and feel!
- Supports custom controls
- Supports ID3 metadata
- Several example players provided
- Full event model for monitoring player status
requierements:
Flash Version:: Flash 9 AS 3.0
Flash Player: Flash Player 9
Operating System: All
Browser: All
Posted in flash component | | 0 Comments
The ActionScript 3.0 3D Carousel
June 17th, 2008 by wirro
The ActionScript 3.0 3D Carousel component allows you to display collections of DisplayObjects (images, MoveClips, etc) in a 3D carousel view. Built using Papervision3D.
- Supports any DisplayObject in Flash (MovieClip, Sprite, Image, etc)
- Supports XML and RSS
- Powered by PaperVision3D for full rotation and perspective
- Support for custom controls
- Slide show mode with timer
- Support Papervision3D camera controls
requirement:
Flash Version:: Flash 9 AS 3.0
Flash Player: Flash Player 9
Operating System: All
Browser: All
Posted in flash component | | 0 Comments
technorati
June 16th, 2008 by wirro
Posted in Uncategorized | | 0 Comments
Flash8 projects for learning Animation and Interactivity
June 6th, 2008 by wirro
Flash8 projects for learning Animation and Interactivity
The Flash 8 projects for learning Animation and Interactivity book is a good resource for beginner to learn animation. It takes you step by step using practice examples to teach you basic animation techniques. The title of the book show two issues the first one is learning animation and I think the writer covered this part very well for beginners. The second issue is Learning Interactivity, which is covered along with the animation. The chapter that causes confusion for me is the 13th chapter. As it talks about e-learning in Flash, which is a very big issue that can not covered in one chapter, even for beginners. I think this part needs another book to cover deeply and give the beginner a strong beginning step in the field of e-learning. regardless the 13th chapter I see the book focused well and this helps the beginners to grasp the idea of the animation in Flash.
This book is a unique one on Flash 8 because it tears down the wall between artistic design books and technical manuals and succeeds at being both. It starts out simple by showing you how to draw elementary figures. It then moves on to customizing your properties and automating your workflow so that you can design quickly. Next, animation is presented along with all of the techniques you will need to be efficient plus how to perform various effects. This book is particularly good at showing the reader how to import sound, graphics, and video, and how to use scripting via AppleScript to control it all. The lessons are done via unique and creative projects. By the end of the book you won’t be an expert on Flash, design techniques, or AppleScript, but you will be pretty good at putting the 3 together to perform interesting tasks in Flash and doing so efficiently. A good companion book to this one is “Flash 8: The Missing Manual”. It explains all of the technical nuts and bolts of Flash that there is not room to accommodate in this book
Posted in flash ebook | | 0 Comments
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