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Graphic Design Cookbook

July 16th, 2008 by wirro

With 100,000 copies sold, Graphic Design Cookbook is one of the most useful all-purpose resources for designers and anyone who wants to create a dynamic layout for magazines, newsletters, books, posters, and other media. Now released with a fresh new cover, its more than a thousand line drawings illustrate effective design devices, type treatments, spatial solutions, and pictorial presentations, allowing examination and comparison of various options in no time.
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The Graphic Design Cookbook can be opened to virtually any page for instant access to great ideas. As a catalyst for cooking up endless new design recipes, this classic goes on inspiring one generation of designers to the next.

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Flash8 projects for learning Animation and Interactivity

June 6th, 2008 by wirro

Flash8 projects for learning Animation and Interactivity

The Flash 8 projects for learning Animation and Interactivity book is a good resource for beginner to learn animation. It takes you step by step using practice examples to teach you basic animation techniques. The title of the book show two issues the first one is learning animation and I think the writer covered this part very well for beginners. The second issue is Learning Interactivity, which is covered along with the animation. The chapter that causes confusion for me is the 13th chapter. As it talks about e-learning in Flash, which is a very big issue that can not covered in one chapter, even for beginners. I think this part needs another book to cover deeply and give the beginner a strong beginning step in the field of e-learning. regardless the 13th chapter I see the book focused well and this helps the beginners to grasp the idea of the animation in Flash.

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This book is a unique one on Flash 8 because it tears down the wall between artistic design books and technical manuals and succeeds at being both. It starts out simple by showing you how to draw elementary figures. It then moves on to customizing your properties and automating your workflow so that you can design quickly. Next, animation is presented along with all of the techniques you will need to be efficient plus how to perform various effects. This book is particularly good at showing the reader how to import sound, graphics, and video, and how to use scripting via AppleScript to control it all. The lessons are done via unique and creative projects. By the end of the book you won’t be an expert on Flash, design techniques, or AppleScript, but you will be pretty good at putting the 3 together to perform interesting tasks in Flash and doing so efficiently. A good companion book to this one is “Flash 8: The Missing Manual”. It explains all of the technical nuts and bolts of Flash that there is not room to accommodate in this book

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Advanced ActionScript 3 with Design Patterns

June 3rd, 2008 by wirro

Advanced ActionScript 3 with Design Patterns

As the Flash platform has grown, the size and scope of Flashbased applications has increased. That growth has called for an everincreasing maturity in ActionScript developers. Flash applications have gained a new stature, and the increasing demand means that more developers must step up to the plate to hone their craft and take steps to evolve their understanding of and relationship with the code they write and the applications they build. Design patterns are a resource to help with just that.

ActionScript itself is really quite simple. It involves memorization of a basic syntax, a good API reference, and a decent IDE. What is challenging is not the ActionScript, but the architecture for an application. The real challenge is in deciding what classes to write and what the APIs for those classes should be. yet as you build more and more applications, you’ll start to find that there are patterns that emerge time and time again. There are certain ways to accomplish tasks and solve common problems that occur frequently. These common solutions are the foundations of design patterns. Many of these design patterns exist already. If you don’t bother to recognize them and apply them consciously, you will simply be writing applications the hard way. you might still end up with good results, but you’ll be reinventing the wheel each time. Learning the design patterns helps you more quickly identify intelligent and effective ways to structure each new application.

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Advanced ActionScript 3 with Design Patterns, 1/e
By Joey Lott, Danny Patterson
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Publisher: Adobe Press
Pub Date: November 02, 2006
Print ISBN-10: 0-321-42656-8
Print ISBN-13: 978-0-321-42656-7
Pages: 304

overview:
Today’s ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You’ll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying CD includes a trial version of Flash 8 along with all the lesson files needed to work with the text. Table of Contents: Part I - Successful Projects 1. How to Design Applications 2. Programming to Interfaces Part II - Patterns 3. MVC 4. Singleton 5. Factory (Abstract Factory and Factory Method) 6. Proxy 7. Iterator 8. Composite 9. Decorator 10. Command 11. Memento 12. State Part III - Advanced ActionScript Topics 13. Working with Events 14. Sending and Loading Data 15. E4X (XML) 16. Regular Expressions
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Flash and XML A Developer’s Guide

May 23rd, 2008 by wirro

Flash and XML A Developer’s Guide by Dov Jacobson, Jesse Jacobson
Addison-Wesley Professional; 1st edition | ISBN: 0201729202 | 368 pages | November 20, 2001 CHM

Flash and XML shows designers and developers how to integrate these powerful technologies and create . With this thoroughly readable guide you take Flash to the next level, interfacing ActionScript with XML. Empower your Flash projects with dynamic content, backend databases, server-based applications, peer-to-peer, and more.Flash and XML is a tutorial that brings you up to speed on both technologies, offering clear and concise explanations. In addition, this book presents a number of important web technologies, including PHP, MySQL, and sockets. It shows how to work with these technologies to create n-tier, interactive systems that access the full resources of the internet.

Sample projects (trivia game, XML browser, simple chat) showcase the capabilities of Flash and XML together and demonstrate important concepts, approaches, and techniques.Containing plentiful examples, experience-based techniques, and just enough theory, Flash and XML is a one-stop sourcebook that will guide you in the development of web sites that are not only animated, interactive, and powerful, but extremely useful as well.

Specific topics covered include:
* Flash architecture
* ActionScript techniques
* XML in detail–for Flash developers
* DTD specification
* Internet request and response: HTTP
* Server scripting with PHP
* Basic SQL syntax
* Designing MySQL databases
* From mysql to Flash via XML and PHP
* Cookies
* Packet sniffers
* Escaping the Domain Perimeter
* XML Sockets and streaming data
* Multi-user communication in Flash

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